How We solve Puzzles

Sometimes I call myself directionality challenge or directionality intelligent depending. On if Iā€™m having a glass half empty or glass half full day and thatā€™s because games occasionally come along that are really simple, but they totally defeat my brain theyā€™re often spatial puzzles and this is kind of one. But it really highlighted my inability to do graphic designe the pain puzzle is all about trying to layer on different geometric colors and shapes in arranging them in a way.

So that they can match the pane of uh design that is underneath where it says level and then thereā€™s little small hexagon there youā€™re layering from the 20 different shapes and colors that are available underneath onto the big hexagon Pane and what you need to try and understand in to emulate and replicate whatā€™s been given to you is:

A- What order the colors and shapes need to be added on and then.
B- what orientation.

And I was fine with working out the colors and shapes and being able to flip Them around and so on so forth when it was three or four layers but towards the end of The 100 puzzle layouts it was starting to become a five six and seven layer puzzle an nothing fundamentally changed and quite often I could see where I needed to get to but my brain just could not cope with being able to select was going around and orientating them the right way and there was realy tiny nuances is where Iā€™d bring something to a nearly done perspective and then be like.

Ah now I am stuck thankfully the controls are very simple to get to grasp with itā€™s literally just clicking with the mouse and deciding with the different icons which way you want to flip or rotate each layer around and you can click on the hexagon in the main again to take off layers too so itā€™s nice to kind of go back and forth and work out. What youā€™re doing the game also has a really generous hint system to the point where you can just hint your way through the entire game and get a 100% steam Achievement Award so clap clap clap if youā€™re going to do that.

But if you donā€™t use that hint system actually thereā€™s a couple of hours of decent gameplay here as you slowly solve the different puzzles and feel good about yourself and hopefully much better. Than I did my only negative comment about the pain puzzle is this game separate out its levels into tow sets of 50 but itā€™s the same 20 shapes both times around. That are being used to create all of the different pains and I think this game wold have been better had have been different set of 20 shapes each of the 50 level splits, because what I found was that you start to see certain patterns of uh level designs popping up again and again and you start to hone in on.

Oh Iā€™ve made what shape before Iā€™ll pull that forward and do it again and actually it does lend you somewhere towards the right answer and so yeah. I Just think there would have been a little bit more variety had have used different shapes for the different levels but whatā€™s here is great and for 220 Iā€™m not complaining the pain puzzle is out now


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